Today we are going to look at the Final Fantasy 7 Remake Materia System.
We are going to discuss what we have learnt from interviews, the trailer and imagery so far and discuss the logical structure Square Enix has presented us with. So with that being said, let’s get straight into it.
I must start off by telling you, it has been confirmed that Square Enix will not remove the Materia system present in the original version.
Nomura added “Regarding Materia, what I can say is that it’s something like a skill. You can use it when you’ve set a Materia that has an effect that can be used in battle.” That confirms it isn’t going to be much different from the original materia system which for me, is great news. It is important not to deter too far away from the original to keep the nostalgia true. What we will possibly see however, is an extended revamp of the original concept, something of a skill tree perhaps. Which let’s face it, again, is exactly the same as the original.
For instance, in The original Final Fantasy 7 concept it was pretty straight forward. Once you had grinded enough EXP for say Ice, fire or bolt you would unlock tiers 1, 2 and 3. So to make things a little bit more interesting. How about when you have said materia equipped, you can upgrade aspects within a skill tree format by getting exp, killing certain types of monsters, completing missions or even gathering key items through side quests.
Of course, it goes without saying that certain weapons and armour would give different levels of exp like the original to help boost the growth.
And what would be unlockable in the tiers of the materia skill tree i hear you ask? Well it’s funny you should because I’m about to discuss this right now.
So rather than grinding exp to simply get fire 1, 2 and 3 for example. Why not have 1 tier materia, so instead of fire 1, 2 and 3.. it’s just simply fire. Then with a skill tree similar to the sphere grid in FF10, each grid could have added damage, MP bonuses, defence against said element.
People have talked a lot about certain materias not being compatible with the Remake like the materia ‘ALL’ for instance. Stating how can all enemies be targeted in an action based battle system. I personally think ALL would work fine but I will cover why and the Battle System in another video. But a skill tree however wouldn’t work with a support materia. I mean there would be nothing to unlock.
So you could then add the Final Fantasy 7 Remake Materia System and the support materias like ALL, added effect and Quadra Magic to the skill trees of the other materias. Making them compatible and giving them some meaning within the game. It would then be down to us the player to decide how to build the materia. Giving each materia a personalised feeling instead of the generic levelling were used to.
I mean come on guys how cool would that be? To just extend the current system, but with enough of a modern twist to spice things up…. sign me up for that!
The only thing left to talk about regarding the Final Fantasy 7 Remake Materia System is the visual aspect and let’s face it, the possibilities are endless. How good will it be to see the Summons, Ultima, Comet and possibly Holy, revamped in 4K? In a new action packed battle system? It would be pretty sweet if you ask me.
All we can do as fans, is sit back and wait for Square Enix to give us something to go off. Let’s face it, they got a tough job making sure everything’s right. So I’m sure it will be worth the wait. If you enjoyed this article don’t forget to let me know in the comments below so I know you’re enjoying the FF7R series, SUBSCRIBE to my YouTube channel for more Final Fantasy 7 Remake content and finally comment down below with any questions regarding the materia system you’d like to discuss. Please feel free to drop by my social media channel below if you’d like to discuss the article with me. Also don’t forget to join the thousands in our Final Fantasy HQ Facebook group.
Artwork by LP Cheung